June 2014 – Current

Performance Animation Consultant

DreamWorks Animation, Los Angeles, California


Š       Part of the team developing and implementing DreamWorks’ performance animation process.



December 2013 –

May 2014


Digital Domain, Los Angeles, California


Š       Game trailer for “Battleborn” (PS4, Xbox One, PC) - Animator & Camera Layout.

Š       Cinematics for “Infamous: Second Son” (PS4) - Animator.

Š       Game trailer for “EVOLVE” (PS4, Xbox One, PC) - Animator.  



April 2009 –

December 2013

Freelance Animator & Digital Artist

Various clients & projects, Various Locations


Š       Freelance services in previs, animation, cg cinematography and direction.


Projects: Harry Potter and the Forbidden Journey (Previs Animator) | Rock Trooper (Director & Cinematographer)
| Holy Shot (Director & Cinematographer)
| Flight of Icarus (Director & Animator) | Mark MacKenna's Banana Tail (Animator) | F.I.R.E. TV Pilot (Motion Capture Animation Consultant).



May - November 2013

On-location Mocap Consultant

Weta Digital | 20th Century Fox, Various U.S. Locations


Š       Dawn Of The Planet Of The Apes.

Š       Part of the team tasked with capturing the body and face performances of the actors playing apes while main live-action photography was taking place.



February 2011  – April 2013

Lead Technical Animator

Sony Computer Entertainment America, San Diego, California



Games: Killzone: Shadow Fall | Knack | The Last of Us | Uncharted 3: Drake’s Deception | God of War Ascension | Resistance: Burning Skies | Uncharted: Golden Abyss | Infamous 2: Festival of Blood | Fuse | Dust 514 | Sorcery | Defiance | MLB 13 The Show |  PlanetSide 2 | PlayStation All-Stars Battle Royale.


Feature Films: Edge of Tomorrow (Mocap Specialist) | Oz: The Great and Powerful (Mocap Specialist). | Men In Black 3 (Mocap Specialist) | The Amazing Spiderman (Mocap Specialist).



June 2004 – February 2011

Professor of Motion Capture and Software Technology

Full Sail University, Winter Park, Florida


Š       Designed the Motion Capture and Software Technology courses.

Š       Lectured in the Motion Capture and Software Technology courses.


Š       Promoted from associate professor of Rigging after first year with the university.





May 2004

Master of Fine Arts in Computer Art

Savannah College of Art and Design (SCAD), Savannah, Georgia


3D Animation Track.



July, 2001


Bachelor of Arts in Communication and Journalism

Universidad Pontificia Bolivariana (UPB), Medellín, Colombia


Major in Film and Television.


SKILLS     Animation, Motion Capture, Previs, Layout, Rigging, Direction, Cinematography.


Motion Builder, Maya, 3D Max, Softimage, Unity3D, Cortex, Endorphin, Final Cut.


Fluent in English and Spanish.